ISLANDS
COLEMAN PROJECT SPACE, 2014
see also: https://colemanprojects.org.uk/2014/03/upcoming/
The title Islands, with its implications of being at once static and afloat, provides a suitably myth-laden motif for the notion of technological shift that is central to the enquiry. Analogue and digital sensibilities are brought together in the creation of a visually seductive spectacle. The velvety Modernesque objects evoke both literary and filmic investigations into science fiction, while the retro aesthetics are associated with an envisioning of the future. Incorporating crystalline forms and crumpled car body parts covered in black flock, they evoke computer-based animation: from the motion picture green-screen to the avatar landscapes of gaming zones.
They appear to have been made with multiple dimensions in mind, whether the flat surface-world of the motif, that of virtual post- production, or the physically negotiable object realm. It both speaks of our contemporary preoccupation with screen-based and interactive technologies in the search for meaning and mediated experience, while using the language of pre CGI props.
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